Showing posts with label recording. Show all posts
Showing posts with label recording. Show all posts

Wednesday, February 27, 2013

Stop motion mapping in nature under moon light animation mapping video film technology

Stop motion mapping in nature under moon light animation mapping video film technology

Stop motion (also known as stop frame)

is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Dolls with movable joints or clay figures are often used in stop motion for their ease of repositioning.

Stop motion animation

using plasticine is called clay animation or "clay-mation". Not all stop motion requires figures or models; many stop motion films can involve using humans, household appliances and other things for comedic effect. Stop motion using objects is sometimes referred to as Object animation.

A year comes to an end... with lots of stop-motions published. Here we have the 5 most liked and shared videos of this year 2012:

    Proteigon by Steven Briand (343 notes)
    9 months in 1000 pictures by Osher, Tomer and Baby Emma (328 notes)
    Lotte Time Lapse: Birth to 12 years in 2 min. 45. by Frans Hofmeester (308 notes)
    The Joy of Books by Sean Ohlenkamp (293 notes)
    Fresh Guacamole by PES (253 notes)
Stop motion mapping in nature under moon light animation mapping video film technology

More picture information about

stop motion mapping video and animation

please browse our videofilmfiles blogger http://videofilmfiles.blogspot.com

Thursday, February 14, 2013

3D Video Projection mapping of architectural silhouette in Special effect

3D Video Projection mapping of architectural silhouette in Special effect


3D Video Projection mapping of architectural silhouette in Special effect

3D Video Projection Mapping

. is an astonishing projection technology that allows to create dynamic displays out of any surfaces. High Tech software is used to distort any projected image in order to fit perfectly the uneven shaped screens.This relatively new technique made people around the world incredibly creative and they started to illuminate buildings, architectural elements, 3d elements, statues or sometimes amazing projects used in advertising as those for the Pepsi Can or for running shoes.

Video mapping first gained notoriety through guerilla advertising campaigns and video jockeys for electronic musicians.These advertising campaigns commonly used mapping techniques to project interactive scenes onto the sides of buildings. Common techniques for these performances included both 3-D mapping techniques and 3D projection to create the illusion of depth. In the electronic dance music community, it is becoming increasingly common for VJs to accompany the music with synced visuals. Though normal projection screens are commonly used, some visual artists are beginning to create custom made, 3D installations to project onto.
video projection mapping animation

3D Video Projection mapping of architectural silhouette in Special effect

After the object is chosen or created, a virtual replica of the entire physical set up needs to be created. A virtual model of the projection surface is created, and placed within a virtual environment. Coordinates need to be defined for where the object is placed in relation to the projector. Finally, the xyz orientation, position and lens specification of the projector are adding to the virtual scene.Adjustments are commonly needed by manually tweaking either the physical or virtual scene for best results.

Sunday, January 6, 2013

How to understand stereopsis and stereoscopy

How to understand stereopsis and stereoscopy Firstly we should analysize the difinition between the stereopsis and stereoscopybefore understanding them clearly.Below are about the basic meaning related: Stereopsis (from stereo- meaning "solid" or "three-dimensional", and opsis meaning appearance or sight) is the impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision. Binocular viewing of a scene creates two slightly different images of the scene in the two eyes due to the eyes' different positions on the head. These differences, referred to as binocular disparity, provide information that the brain can use to calculate depth in the visual scene, providing a major means of depth perception. The term stereopsis is often used as short hand for 'binocular vision', 'binocular depth perception' or 'stereoscopic depth perception', though strictly speaking, the impression of depth associated with stereopsis can also be obtained under other conditions, such as when an observer views a scene with only one eye while moving. Observer motion creates differences in the single retinal image over time similar to binocular disparity; this is referred to as motion parallax. Importantly, stereopsis is not usually present when viewing a scene with one eye, when viewing a picture of a scene with both eyes, or when someone with abnormal binocular vision (strabismus) views a scene with both eyes. This is despite the fact that in all these three cases humans can still perceive depth relations. To understand what stereoscopic 3D is, it's necessary to understand perceived depth. There are many cues that help us perceive depth.

Stereoscopy (also called stereoscopics or 3D imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from the Greek "στερεός" (stereos), "firm, solid"[2] + "σκοπέω" (skopeō), "to look", "to see".[3]
Most stereoscopic methods present two offset images separately to the left and right eye of the viewer. These two-dimensional images are then combined in the brain to give the perception of 3D depth. This technique is distinguished from 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye movements.



Objects in perspective, occlusion, and relative size are good indicators of depth.
An object that is farther away is interpreted as such by our brains if it is much smaller than another object next to it. Our brain already knows how big those objects should be in relationship to one another. If two objects are roughly the same size in our field of view, and one is occluded by or is occluding another object, our brain infers that one of those objects is in front of the other. (Occlusion mean one object is laid on top of the other and obscures the other.) Paintings or games can appear 3D because they obey these rules. After Effects also obeys these rules when you create a 3D composition with a camera.
Another important depth cue is lens blur. If our eyes (or a camera lens) focus on a specific object, and another object appears blurred next to it, our brain knows that the other object is either in front of or behind the object. If there is no blur, our brain thinks that the two are at a similar distance. One can clearly see this phenomenon as our eyes focus on different objects and our retinas blur the out-of-focus objects in the background. Our brain interprets this as a depth cue without us realizing it. This phenomenon is subtle as our brain filters it seamlessly into our perception. It is usually unnoticed to the average person. However, it is possible to train our eyes and brain to experience and be conscious of the depth of field by relaxing the eye muscles and using the following (or similar) technique. Look through a windshield with water droplets on it at night. When you focus outside the windshield, the water droplets turn into little halos of color called bokeh. Similarly, when you focus on the droplets, the streetlights in the background turn into bokeh. This effect can be accomplished with one eye closed. Therefore, it has nothing to do with stereopsis, but instead has to do with our eye’s lens focusing, similar to how a camera lenses focus. Understanding how depth of field is related is important when attempting to create realistic images and works hand-in-hand with stereoscopic 3D in After Effects. Especially with the new and improved Camera Lens Blur effect and related features in After Effects CS5.5.
Finally, arguably the most powerful depth cue is stereopsis. Stereopis is the ability of our brain to take two input images from different perspectives and gain an understanding of how far away two different objects are in relationship to each other. The key point to understand is that since our eyes are spaced apart on our heads, each eye can view a slightly different perspective of the world in front of us. Look at an object nearby and close one eye, then switch eyes back and forth several times. Then try this same exercise on an object that is far away.  You notice that the object that that is nearby jumps from side to side in your field of view a lot more drastically than the object far away. If the close object is in the same general direction as the far away object, the close object switches sides of the far away object. This is the basis of how stereopsis works. Your brain takes the relative horizontal distance between objects in your field of view and compares them to gain an understanding of where those objects are in relationship to each other in terms of depth. It is theorized that pigeons bob their head in order to gain depth perception (since their eyes are on opposite sides of their head and they can’t see depth otherwise). If you look through only one eye, you lose your stereopsis depth cue. However if you bob your head from side to side with that eye still closed, you can get a sense of depth again. This separation between eyes that provides different perspectives is the key to stereopsis.
How to understand stereopsis and stereoscopy
How to understand stereopsis and stereoscopy
It is important to keep all these depth cues in mind when constructing a stereoscopic 3D composition in After Effects. In the real world, it is possible to give contrary information to the brain and trick it. Optical illusions like the Ames Room, the Infinite Staircase, or tilt-shift photography are all examples of how depth cues can be manipulated and our brains tricked. (Tilt-shift photographiy is a method in which a post-process depth-of-field blur is added to an image to give a broad landscape the feeling of a miniature.) Since After Effects gives you control of all of these depth cues, it's important to maintain control over their interaction and make sure that they are not giving our brains too many contrary depth cues. In real life, one can mess around with our surroundings in intelligent ways to create optical illusions. But more often than not, inconsistencies in the digital realm are considered unnatural and can even cause eyestrain or brain pain. Stereopsis, being the most powerful depth cue, is no exception. It's important to make sure that it is not painful to look at the stereoscopic result on different screens. Ones viewing experience can change depending on how big the screen is and how far away the viewer is from the screen.

Stereoscopy

is a digital technique for allowing our brain to see stereopsis by tricking it. This technique is done is by presenting each eye with a different image. The left eye is presented a view of a scene from some virtual or real camera that shows the left perspective. Similarly, the right eye is presented with an image of the right perspective. In this way, each eye is presented with a different image independently and our brain puts them together, and we perceive depth. When viewing a stereoscopic 3D scene on a monitor, the elements in the scene have a tendency to pop out or sink into the screen. Stereopsis is telling us that the object is closer or farther away from us than how far away the monitor actually is.
Many different devices and systems exist for delivering stereopsis to our brains. But in general the principle behind all of them is the same; get one eye to see one view, and the other to see a different perspective of the same scene. Anaglyph glasses are the oldest method, and by far the cheapest. Different colored lenses color filter each eye’s view differently. Red-blue glasses filter out blue on the left eye and red on the right eye. On the display side, the left image is colored red, and the right is colored blue. Then the images are overlapped. Each eye sees only the associated image. Because of the inherent color distortion, it is difficult to see all the colors accurately using anaglyph. But the setup is very easy and works accurately for judging depth and convergence. Polarized glasses work on a simple principle. Two images are displayed on a screen, one image emits horizontally polarized light only, and one emits vertically polarized light only. The glasses have polarized lens such that each only lets through light polarized in one direction. Active shutter glasses work by blocking one eye at a time at a high rate (usually 60fps) and switching the left and right images every frame while synchronized with the monitor. Some TVs use no glasses at all, such as those from Alioscopy. Aliscopy uses lenticular technology, in which the lens on the monitor itself actually refracts the lights in different directions so that each eye gets a different perspective simply by being in a different location in relationship to the TV. There are many more methods for stereoscopy.
When dealing with stereopsis in the real world, the only things that can vary are the positions of objects in front of you, and the perspective from each eye can only change based on that. The only way to make an object look closer throughstereopsis is to actually place it closer. You can’t easily change the distance between your eyes, your field of view, or the aperture of your eyes (at least not voluntarily) to modify the depth of field you perceive. However, in the digital realm, there are many more variables since all of these aforementioned things can be changed. Therefore, there is a high likeliness to introduce confusing depth cues that are contradictory and cause pain when viewing.

Friday, January 4, 2013

The 15TH MOËT British Independent Film Awards BIFA Winners in 2012


The 15TH MOËT British Independent Film Awards BIFA Winners in 2012

British Independent Film Awards,BIFA in acronym, Created in 1998
by Raindance founder Elliot Grove,The British Independent Film Awards set out to celebrate merit and achievement in independently funded British filmmaking, to honour new talent, and to promote British filmmaking and British talent to a wider public.

THE 15TH MOËT BRITISH INDEPENDENT FILM AWARDS


London, Sunday 9th December -- An impressive array of British talent turned out this evening for the 15th Moët British Independent Film Awards. The winners were announced at the star-studded ceremony, held at Old Billingsgate which was hosted by BIFA Winning actor James Nesbitt.
Best British Independent Film was won by BROKEN with Peter Strickland picking up Best Director for BERBERIAN SOUND STUDIO; Andrea Riseborough won Best Actress for SHADOW DANCER and Toby Jones won Best Actor for BERBERIAN SOUND STUDIO. Olivia Colman collected her second BIFA in two years, this time for Best Supporting Actress for HYDE PARK ON HUDSON and Rory Kinnear took home Best Supporting Actor for BROKEN.

BERBERIAN SOUND STUDIO won the most awards on the night, picking up four trophies for Best Director, Best Actor, Best Achievement In Production and Best Technical Achievement. THE IMPOSTER won two awards: Best British Documentary and The Douglas Hickox Award (Directorial Debut) for Bart Layton, matching the tally for BROKEN which also won two for Best British Independent Film and Best Supporting Actor. SIGHTSEERS won Best Screenplay and THE HUNT was awarded Best International Independent Film. James Floyd picked up the Most Promising Newcomer Award for his role in MY BROTHER THE DEVIL.

Joint Directors, The Moët British Independent Film Awards Johanna von Fischer & Tessa Collinsonsaid: "It is wonderful to see so many films acknowledged by our jury which goes to prove what a strong year 2012 has been for British Independent film. We were delighted that so many of the winners were with us tonight to collect their awards and celebrate our 15th Birthday, along with a number of previous winners, patrons, and friends of BIFA. We are extremely proud that The Moët British Independent Film Awards continues to highlight the extraordinary talent that is so plentiful within British independent filmmaking today."
As previously announced, Sir Michael Gambon was awarded the coveted Richard Harris Award for outstanding contribution by an actor to British film, and Jude Law the Variety Award, which recognises an actor, director, writer or producer who has helped to focus the international spotlight on the UK. The Special Jury Prize went to Sandra Hebron.

Emelie De Vitis, Marketing Director for Moët & Chandon, commented:  "Moët & Chandon is delighted to celebrate BIFA's 15th anniversary, as the stature of the awards continues to grow with so many world class winners. We are thrilled that so many of the brightest stars of the British film industry supported our 'Toast for a Cause' initiative, helping raise thousands of pounds for their favourite charities."

The Raindance Award was won by STRINGS. Elliot Grove, Founder of Raindance Film Festival and BIFA added: "This year's BIFA nominations demonstrate that British filmmakers are now an international force to be reckoned with."