Thursday, January 31, 2013

Lamborghini Aventador -- der Sprung in die übernächste Generation des Sportwagens

<b>Lamborghini Aventador -- der Sprung in die übern?chste Generation</b>

Lamborghini Aventador -- der Sprung in die übern?chste Generation

Elektronische Plattform-Integration

Der Lamborghini Aventador LP 700-4
ist ein Sportwagen des Fahrzeugherstellers Lamborghini, der im M?rz 2011 auf dem Genfer Auto-Salon als Nachfolger des Lamborghini Murciélago vorgestellt wurde.Noch bevor die Auslieferung anlief, betrug die Wartezeit schon ein Jahr.


Etwas mehr als zweieinhalb Jahre zuvor. Lamborghini beauftragt Bertrandt Ingolstadt mit dem Projekt ?LB83x Electronic Platform Integration". Hubraum? Beschleunigungswerte? Sprung in die übern?chste Generation? Ein  aufregendes Projekt mit zu diesem Zeitpunkt noch hohem Abstraktionslevel, frisch skizzierten Ideen und ersten ?nderungswünschen an die vorgegebene
Lamborghini Aventador -- der Sprung in die übernächste Generation des Sportwagens
40 Steuerger?te inklusive der elektronischen Peripherie sollen die Bertrandt-
Ingenieure und Techniker integrieren und absichern. Knapp die H?lfte der Steuerger?te sind sogenannte übernahmeteile. Das h?rt sich im ersten Moment nach einem überschaubaren Aufwand an. Doch auch hier werden Anpassungen für einen Supersportwagen bewertet, realisiert und anschlie?end abgeprüft. Etwa 30 Prozent der Steuerger?te ben?tigen einen tiefen ?nderungseingriff. 20 Prozent der Steuerger?te werden komplett neu entwickelt. Die Realisierungszeit für die Elektronik betr?gt sportliche 26 Monate -- ein in diesem Fahrzeugsegment üblicher Entwicklungszyklus.

Die selbsttragende Karosserie (Monocoque) des Aventador wurde wie schon die der Studie Sesto Elemento zum gro?en Teil aus kohlenstofffaserverst?rktem Kunststoff gefertigt. Deshalb ist der Aventador mit 1575 Kilogramm 90 Kilogramm leichter als sein Vorg?nger Murciélago. Der Motor ist, wie der des Vorg?ngers, ein l?ngs eingebauter V12-Mittelmotor mit 6,5 Litern Hubraum. Er leistet maximal 515 kW (700 PS) bei 8250/min und hat ein maximales Drehmoment von 690 Newtonmetern bei 5500/min. Die Kraft wird an alle vier R?der übertragen. Das Leistungsgewicht ist geringer als beim Murciélago, es betr?gt 3,06 kg/kW (2,25 Kilogramm pro PS). Der Aventador verbraucht 16,0 l/100 km, was einem CO2-Aussto? von 370 g/km entspricht.
Best auto Sportwagen
Als Getriebe baut Lamborghini ein sogenanntes ?Independent-Shift-Rod"-Getriebe des Herstellers Graziano Trasmissioni ein, das sowohl in einen Automatikmodus als auch über einen über Schaltwippen bedienbaren manuellen Modus versetzt werden kann. Gangwechsel k?nnen mit diesem neu entwickelten Getriebe in nur 50 Millisekunden vollzogen werden. Au?erdem ist das ISR-Getriebe nur etwa halb so schwer wie eine konventionelle Automatik mit Doppelkupplungsgetriebe und ben?tigt auch nur halb soviel Platz.

Lamborghini aventador best brand
Beim Fahrwerk und beim Monocoque nahm Lamborghini Anleihen aus dem Rennsport. So werden Aufh?ngungen an ungleich langen Dreieckslenkern auch in der Formel 1 eingesetzt. Der obere Querlenker bet?tigt die liegend eingebauten Feder-D?mpfer-Einheiten über Kniehebel (?Pushrod-Aufh?ngung") Der Vorteil dieser Konstruktion ist das bessere Ansprechverhalten und die geringere ungefederte Masse. Das Monocoque, das durch die Verwendung von Kohlenstofffasern nur 147,5 Kilogramm wiegt, birgt vor allem einen Sicherheitsvorteil, da sich im Falle eines Unfalles die Insassen in einer sicheren Fahrgastzelle befinden.

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Thursday, January 17, 2013

343 Days Travel Around The World a Great Tourism Journey through 17 Countries

343 Days Travel Around The World a Great Tourism Journey through 17 Countries It took

343 Days to travel Around The World

with incredible courage and "happy pain" to enjoy it.During the  Great Tourism Journey through 17 Countries,

one needed to quit the job,face the isolation from familiarity,risk potential danger as well as endure the loneliness.How great done a Heraculean task!

Tourism is travel for recreational, leisure, or business purposes. The World Tourism Organization defines tourists as people "traveling to and staying in places outside their usual environment for not more than one consecutive year for leisure, business and other purposes".

long journey around the earth

Tourism has become a popular global leisure activity. Tourism is important, and in some cases, vital for many countries. It was recognized in the Manila Declaration on World Tourism of 1980 as "an activity essential to the life of nations because of its direct effects on the social, cultural, educational, and economic sectors of national societies and on their international relations."Tourism brings in large amounts of income in payment for goods and services available, accounting for 30% of the world's exports of services, and 6% of overall exports of goods and services.It also creates opportunities for employment in the service sector of the economy, associated with tourism. These service industries include transportation services, such as airlines, cruise ships, and taxicabs; hospitality services, such as accommodations, including hotels and resorts; and entertainment venues, such as amusement parks, casinos, shopping malls, music venues, and theatres.

a Great Tourism Journey through 17 Countries
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Tuesday, January 15, 2013

Fantastic Urban Projection from Istanbul Urbane Projektionen von Türkei

Fantastic Urban Projection futurist mapping video from Istanbul Urbane Projektionen von Türkei

Fantastic Urban Projection futurist mapping video from Istanbul Urbane Projektionen von Türkei

With theart of urban projection growing, the city scope has started blasting out into contexts beyond simply pretty pictures on building. Yekpare is one of the most amazing pieces in the format that I've seen yet. Art-directed by Deniz Kader and Candaş Şişman of the firm Nerdworking and soundtracked by Görkem Şen, Yekpare is a project that douses Istanbul's Haydarpaşa Train Station in the symbological 8,500 year history of the city. From the writeup:

The story embraces symbols from Pagans to Roman Empire, from Byzantine Empire to Latin Empire, and finally from Ottoman Empire to Istanbul at the present day...
Haydarpaşa Train Station, with its brilliant architectural forms, is the building on which the story is projected. The connection between middle east to west has been provided by Istanbul and Haydarpaşa since 1906.
Fantastic Urban Projection from Istanbul

The project's conceptual, political and geographical positioning, the location's depth of field and the fact that the entire show can be watched from Kadıköy coast; make "Yekpare" a dramatic presentation.

a short love story in stop motion una historia de amor tiro en animación en volumen

a short love story in stop motion una historia de amor tiro en animación en volumen

Bottle of Message

Bottle of Message Separated by the sea,a unique Duo pass along message of their lives through a bottle.An elegant animation of minimalist perfection to show how to communication inside the innermost of human's soul.
Animated on location at a beach, in snow, and underwater, this stop-motion short details a transoceanic conversation between two characters via objects in a bottle.

The shot film Bottle captures a current cultural desire to engage in the world on a physical, experiential level. This cultural desire expresses itself through the fetishization of craftsmanship, workwear, rustic Americana, roots music, biking, hiking et al. The short film is able to do this by inventively leaving the cramped animation studio to create stop-motion out in the world—an outdoors, on-location stop-motion that I can only imagine to be hellish in practice. The result is worth it however, unique and interesting. I have seen the world play a role in stop-mo, the graffiti of Blu notably, yet he creates representations on the world, not of the world as Lepore does here.
best shot film bottle

This larger cultural flow which Bottle latches on to can be seen as reactionary, a consequence of the mediated and seemingly inauthentic substance of modern life. The film understands this, obliquely addressing modern disconnect via the loneliness and desire for contact that the two characters exhibit.  It is a well worn theme, but is nonetheless as relevant as ever, trapped as we are in an infoculture advancing faster than we can keep up. The desire of the characters for physical interaction rather than the mere continuation of bottle-messaging can be read as a statement to this effect.
bottle in the sea

However the short film would not have garnered the affection it has received simply as a document of exquisite taste or even insight, instead it is the depth of feeling the two abstract masses are able to engender that endears the audience. The heart of the film's skill in this regard is a unique process by which the characters are personified. Through the co-opting of gifts into their bodies, Sand and Snow progressively individualize themselves, allowing for deeper attachment by the viewer. It is a clever sequence and the character's pleasure is infectious, overcoming the inherent difficulty presented by the amorphous character design and the film's brief run-time. That said, this sequence has interest beyond mere utility, it is also a profound statement. The character's transformation touches on philosophy and psychoanalytics, dramatizing theories of ego-formation and individuality, which posit that these concepts are wholly dependent on contrast—the presence of an "other".
bottle of message best shot video

The animation video is one of the best short films I've seen.Well paced and executed.The images need no dialogue.A love story that has it's own language.It is worthy of to be Winner of the Vimeo Audience Award for Animation 2010.

Monday, January 14, 2013

Nokia Lumbia 920 Nokia's latest flagship phone

Nokia Lumbia 920 Nokia's latest flagship phone

Nokia Lumia 920

is a smartphone developed by Nokia that runs the Windows Phone 8 operating system. It was announced on September 5, 2012,
and was first released on November 2, 2012. It has a 1.5 GHz dual-core Qualcomm Krait CPU and a 114 mm (4.5″) IPS TFT LCD display, as well as a high-sensitivity capacitive touchscreen that is covered by curved Gorilla Glass. It supports inductive charging (it can be charged by being placed directly onto a charging pad) and is compatible with Qi Inductive Charging; further, it features an 8.7 megapixel PureView camera with optical image stabilization for still images and videos. It comes with 32 GB internal storage, but has no card slot; hence it cannot be expanded with memory cards. Its touchscreen also can be used with the gloves worn by the user.
As consumers complained of the thickness and weight of the phone, sources familiar with Nokia's plans have revealed that the Nokia Lumia 920 successor, the Nokia Catwalk, will be lighter and thinner and made of aluminum instead of polycarbonate.
Nokia Lumbia 920 Nokia's latest flagship phone
For more information about the latest flagship phone from NOKIA cooperation,please feel free to browse our blogger

Friday, January 11, 2013

Cinema 4D project file endless planet

Cinema 4D project file endless planet

Cinema 4D project file endless planet
Miraculous Nature

Music video for games

Music video for games

Against The Grain

Against The Grain 

Against the Grain is the fifth album (and seventh release overall)by punk rock band Bad Religion released on November 23, 1990.This was the last album recorded with drummer Pete Finestone who left in 1991 to concentrate with his new project The Fishermen. Following his departure, the band's music would take a different direction on their next album, 1992's Generator.
against the grain
Against the Grain 
Like Bad Religion's previous two albums, Suffer and No Control,Against the Grain is considered by many to be the band's greatest album, and it contains many songs that are constantly cited as the band's best, including "Faith Alone", "21st Century (Digital Boy)", "Anesthesia", "Walk Away", "Against the Grain", "God Song" and "Modern Man".[citation needed] Despite no promotion by radio and television, Against The Grain managed to sell over 100,000 copies. A tiny part of the album's title track is played in a segment of the same name on The Dan Patrick Show.
punk rock band bad religion
Music Video from Against the Grain

Monday, January 7, 2013

The art of urban projection Experimental Video Mapping Menschliche Projektionen im urbanen Umfeld

The art of urban projection Experimental Video Mapping Menschliche Projektionen im urbanen Umfeld
The art of urban projection Experimental Video Mapping Menschliche Projektionen im urbanen Umfeld
Video Mapping in Sao Paulo done in the art of urban projection Experimental Menschliche Projektionen im urbanen Umfeld casts a beautiful scene about this world with another perspective.Just as the Buddhism says,"one sand,one world".UnComparably Perceptive is thus the word.

Sunday, January 6, 2013

How to understand stereopsis and stereoscopy

How to understand stereopsis and stereoscopy Firstly we should analysize the difinition between the stereopsis and stereoscopybefore understanding them clearly.Below are about the basic meaning related: Stereopsis (from stereo- meaning "solid" or "three-dimensional", and opsis meaning appearance or sight) is the impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision. Binocular viewing of a scene creates two slightly different images of the scene in the two eyes due to the eyes' different positions on the head. These differences, referred to as binocular disparity, provide information that the brain can use to calculate depth in the visual scene, providing a major means of depth perception. The term stereopsis is often used as short hand for 'binocular vision', 'binocular depth perception' or 'stereoscopic depth perception', though strictly speaking, the impression of depth associated with stereopsis can also be obtained under other conditions, such as when an observer views a scene with only one eye while moving. Observer motion creates differences in the single retinal image over time similar to binocular disparity; this is referred to as motion parallax. Importantly, stereopsis is not usually present when viewing a scene with one eye, when viewing a picture of a scene with both eyes, or when someone with abnormal binocular vision (strabismus) views a scene with both eyes. This is despite the fact that in all these three cases humans can still perceive depth relations. To understand what stereoscopic 3D is, it's necessary to understand perceived depth. There are many cues that help us perceive depth.

Stereoscopy (also called stereoscopics or 3D imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from the Greek "στερεός" (stereos), "firm, solid"[2] + "σκοπέω" (skopeō), "to look", "to see".[3]
Most stereoscopic methods present two offset images separately to the left and right eye of the viewer. These two-dimensional images are then combined in the brain to give the perception of 3D depth. This technique is distinguished from 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye movements.

Objects in perspective, occlusion, and relative size are good indicators of depth.
An object that is farther away is interpreted as such by our brains if it is much smaller than another object next to it. Our brain already knows how big those objects should be in relationship to one another. If two objects are roughly the same size in our field of view, and one is occluded by or is occluding another object, our brain infers that one of those objects is in front of the other. (Occlusion mean one object is laid on top of the other and obscures the other.) Paintings or games can appear 3D because they obey these rules. After Effects also obeys these rules when you create a 3D composition with a camera.
Another important depth cue is lens blur. If our eyes (or a camera lens) focus on a specific object, and another object appears blurred next to it, our brain knows that the other object is either in front of or behind the object. If there is no blur, our brain thinks that the two are at a similar distance. One can clearly see this phenomenon as our eyes focus on different objects and our retinas blur the out-of-focus objects in the background. Our brain interprets this as a depth cue without us realizing it. This phenomenon is subtle as our brain filters it seamlessly into our perception. It is usually unnoticed to the average person. However, it is possible to train our eyes and brain to experience and be conscious of the depth of field by relaxing the eye muscles and using the following (or similar) technique. Look through a windshield with water droplets on it at night. When you focus outside the windshield, the water droplets turn into little halos of color called bokeh. Similarly, when you focus on the droplets, the streetlights in the background turn into bokeh. This effect can be accomplished with one eye closed. Therefore, it has nothing to do with stereopsis, but instead has to do with our eye’s lens focusing, similar to how a camera lenses focus. Understanding how depth of field is related is important when attempting to create realistic images and works hand-in-hand with stereoscopic 3D in After Effects. Especially with the new and improved Camera Lens Blur effect and related features in After Effects CS5.5.
Finally, arguably the most powerful depth cue is stereopsis. Stereopis is the ability of our brain to take two input images from different perspectives and gain an understanding of how far away two different objects are in relationship to each other. The key point to understand is that since our eyes are spaced apart on our heads, each eye can view a slightly different perspective of the world in front of us. Look at an object nearby and close one eye, then switch eyes back and forth several times. Then try this same exercise on an object that is far away.  You notice that the object that that is nearby jumps from side to side in your field of view a lot more drastically than the object far away. If the close object is in the same general direction as the far away object, the close object switches sides of the far away object. This is the basis of how stereopsis works. Your brain takes the relative horizontal distance between objects in your field of view and compares them to gain an understanding of where those objects are in relationship to each other in terms of depth. It is theorized that pigeons bob their head in order to gain depth perception (since their eyes are on opposite sides of their head and they can’t see depth otherwise). If you look through only one eye, you lose your stereopsis depth cue. However if you bob your head from side to side with that eye still closed, you can get a sense of depth again. This separation between eyes that provides different perspectives is the key to stereopsis.
How to understand stereopsis and stereoscopy
How to understand stereopsis and stereoscopy
It is important to keep all these depth cues in mind when constructing a stereoscopic 3D composition in After Effects. In the real world, it is possible to give contrary information to the brain and trick it. Optical illusions like the Ames Room, the Infinite Staircase, or tilt-shift photography are all examples of how depth cues can be manipulated and our brains tricked. (Tilt-shift photographiy is a method in which a post-process depth-of-field blur is added to an image to give a broad landscape the feeling of a miniature.) Since After Effects gives you control of all of these depth cues, it's important to maintain control over their interaction and make sure that they are not giving our brains too many contrary depth cues. In real life, one can mess around with our surroundings in intelligent ways to create optical illusions. But more often than not, inconsistencies in the digital realm are considered unnatural and can even cause eyestrain or brain pain. Stereopsis, being the most powerful depth cue, is no exception. It's important to make sure that it is not painful to look at the stereoscopic result on different screens. Ones viewing experience can change depending on how big the screen is and how far away the viewer is from the screen.


is a digital technique for allowing our brain to see stereopsis by tricking it. This technique is done is by presenting each eye with a different image. The left eye is presented a view of a scene from some virtual or real camera that shows the left perspective. Similarly, the right eye is presented with an image of the right perspective. In this way, each eye is presented with a different image independently and our brain puts them together, and we perceive depth. When viewing a stereoscopic 3D scene on a monitor, the elements in the scene have a tendency to pop out or sink into the screen. Stereopsis is telling us that the object is closer or farther away from us than how far away the monitor actually is.
Many different devices and systems exist for delivering stereopsis to our brains. But in general the principle behind all of them is the same; get one eye to see one view, and the other to see a different perspective of the same scene. Anaglyph glasses are the oldest method, and by far the cheapest. Different colored lenses color filter each eye’s view differently. Red-blue glasses filter out blue on the left eye and red on the right eye. On the display side, the left image is colored red, and the right is colored blue. Then the images are overlapped. Each eye sees only the associated image. Because of the inherent color distortion, it is difficult to see all the colors accurately using anaglyph. But the setup is very easy and works accurately for judging depth and convergence. Polarized glasses work on a simple principle. Two images are displayed on a screen, one image emits horizontally polarized light only, and one emits vertically polarized light only. The glasses have polarized lens such that each only lets through light polarized in one direction. Active shutter glasses work by blocking one eye at a time at a high rate (usually 60fps) and switching the left and right images every frame while synchronized with the monitor. Some TVs use no glasses at all, such as those from Alioscopy. Aliscopy uses lenticular technology, in which the lens on the monitor itself actually refracts the lights in different directions so that each eye gets a different perspective simply by being in a different location in relationship to the TV. There are many more methods for stereoscopy.
When dealing with stereopsis in the real world, the only things that can vary are the positions of objects in front of you, and the perspective from each eye can only change based on that. The only way to make an object look closer throughstereopsis is to actually place it closer. You can’t easily change the distance between your eyes, your field of view, or the aperture of your eyes (at least not voluntarily) to modify the depth of field you perceive. However, in the digital realm, there are many more variables since all of these aforementioned things can be changed. Therefore, there is a high likeliness to introduce confusing depth cues that are contradictory and cause pain when viewing.

Video games maker Nintendo Entertainment System ザ'任天堂エンターテイメントシステム


Japan company Nintendo Entertainment System for video gamesザ'任天堂エンターテイメントシステム

The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985,in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer (ファミリーコンピュータ Famirī Konpyūta?), commonly shortened as either the Famicom (ファミコン Famikon?), or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.
The best-selling gaming console of its time,the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles of its generation. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute software for Nintendo's platform.
Video games maker Nintendo Entertainment System ザ'任天堂エンターテイメントシステム

In 2009, the

Nintendo Entertainment System

was named the single greatest video game console in history by IGN, out of a field of 25. 2010 marked the system's 25th anniversary, which was officially celebrated by Nintendo of America's magazine Nintendo Power in issue #260 (November 2010) with a special 26-page tribute section. Other video game publications also featured articles looking back at 25 years of the NES, and its impact in the video game console market.

Friday, January 4, 2013

The 15TH MOËT British Independent Film Awards BIFA Winners in 2012

The 15TH MOËT British Independent Film Awards BIFA Winners in 2012

British Independent Film Awards,BIFA in acronym, Created in 1998
by Raindance founder Elliot Grove,The British Independent Film Awards set out to celebrate merit and achievement in independently funded British filmmaking, to honour new talent, and to promote British filmmaking and British talent to a wider public.


London, Sunday 9th December -- An impressive array of British talent turned out this evening for the 15th Moët British Independent Film Awards. The winners were announced at the star-studded ceremony, held at Old Billingsgate which was hosted by BIFA Winning actor James Nesbitt.
Best British Independent Film was won by BROKEN with Peter Strickland picking up Best Director for BERBERIAN SOUND STUDIO; Andrea Riseborough won Best Actress for SHADOW DANCER and Toby Jones won Best Actor for BERBERIAN SOUND STUDIO. Olivia Colman collected her second BIFA in two years, this time for Best Supporting Actress for HYDE PARK ON HUDSON and Rory Kinnear took home Best Supporting Actor for BROKEN.

BERBERIAN SOUND STUDIO won the most awards on the night, picking up four trophies for Best Director, Best Actor, Best Achievement In Production and Best Technical Achievement. THE IMPOSTER won two awards: Best British Documentary and The Douglas Hickox Award (Directorial Debut) for Bart Layton, matching the tally for BROKEN which also won two for Best British Independent Film and Best Supporting Actor. SIGHTSEERS won Best Screenplay and THE HUNT was awarded Best International Independent Film. James Floyd picked up the Most Promising Newcomer Award for his role in MY BROTHER THE DEVIL.

Joint Directors, The Moët British Independent Film Awards Johanna von Fischer & Tessa Collinsonsaid: "It is wonderful to see so many films acknowledged by our jury which goes to prove what a strong year 2012 has been for British Independent film. We were delighted that so many of the winners were with us tonight to collect their awards and celebrate our 15th Birthday, along with a number of previous winners, patrons, and friends of BIFA. We are extremely proud that The Moët British Independent Film Awards continues to highlight the extraordinary talent that is so plentiful within British independent filmmaking today."
As previously announced, Sir Michael Gambon was awarded the coveted Richard Harris Award for outstanding contribution by an actor to British film, and Jude Law the Variety Award, which recognises an actor, director, writer or producer who has helped to focus the international spotlight on the UK. The Special Jury Prize went to Sandra Hebron.

Emelie De Vitis, Marketing Director for Moët & Chandon, commented:  "Moët & Chandon is delighted to celebrate BIFA's 15th anniversary, as the stature of the awards continues to grow with so many world class winners. We are thrilled that so many of the brightest stars of the British film industry supported our 'Toast for a Cause' initiative, helping raise thousands of pounds for their favourite charities."

The Raindance Award was won by STRINGS. Elliot Grove, Founder of Raindance Film Festival and BIFA added: "This year's BIFA nominations demonstrate that British filmmakers are now an international force to be reckoned with."

Post-production in video editing

Post-production in video editing


is part of filmmaking and the video production process. It occurs in the making of motion pictures, television programs, radio programs, advertising, audio recordings, photography, and digital art. It is a term for all stages of production occurring after the actual end of shooting and/or recording the completed work.
Post-production is, in fact, many different processes grouped under one name. These typically include:
    Video editing the picture of a television program using an edit decision list (EDL)
    Writing, (re)recording, and editing the soundtrack.
    Adding visual special effects - mainly computer-generated imagery (CGI) and digital copy from which release prints will be made (although this may be made obsolete by digital-cinema technologies).
    Sound design, Sound effects, ADR, Foley and Music, culminating in a process known as sound re-recording or mixing with professional audio equipment.
    Transfer of Color motion picture film to Video or DPX with a telecine and color grading (correction) in a color suite.

Post-production in video editing
Post-production editing
Typically, the post-production phase of creating a film takes longer than the actual shooting of the film, and can take several months to complete because it includes the complete editing, color correction and the addition of music and sound. The process of editing a movie is also seen as the second directing because through the post production it is possible to change the intention of the movie. Furthermore through the use of color correcting tools and the addition of music and sound, the atmosphere of the movie can be heavily influenced. For instance a blue-tinted movie is associated with a cold atmosphere and the choice of music and sound increases the effect of the shown scenes to the audience.


was named the one of the 'Dying Industries' by IBISWorld. The once exclusive service offered by high end post houses or boutique facilities have been eroded away by video editing software that operates on a non-linear editing system (NLE). However, traditional (analogue) post-production services are being surpassed by digital, leading to sales of over $6 billion annually.

The digital revolution has made the video editing workflow process immeasurably quicker, as practitioners moved from time-consuming (tape to tape) linear video editing online editing suites, to computer hardware and video editing software such as Adobe Premiere, Final Cut Pro, Avid, Sony Vegas, Cinelerra, and Lightworks.

More information refer the site

Thursday, January 3, 2013

Digital Video mapping on a human face future marketing Gesicht als Projektionsfläche

Digital Video mapping on a human face future marketing Gesicht als Projektionsfläche

Video mapping on a Human Face

architectural digest facade projection on 3D building art video illustration

architectural digest facade projection on 3D building art video illustration

Developing chart of F1 Car Evolution of the F1 Car

Developing chart of F1 F1 Car  Evolution of the F1 Car

Formula One

, also known as Formula 1 or F1 and referred to officially as the FIA Formula One World Championship,is the highest class of single-seater auto racing sanctioned by the Fédération Internationale de l'Automobile (FIA). The "formula", designated in the name, refers to a set of rules with which all participants' cars must comply. The F1 season consists of a series of races, known as Grands Prix (from French, originally meaning great prizes), held throughout the world on purpose-built circuits and public roads. The results of each race are evaluated using a points system to determine two annual World Championships, one for the drivers and one for the constructors. The racing drivers, constructor teams, track officials, organisers, and circuits are required to be holders of valid Super Licences, the highest class of racing licence issued by the FIA.
Formula One cars are among the fastest circuit-racing cars in the world, owing to very high cornering speeds achieved through the generation of large amounts of aerodynamic downforce. Formula One cars race at speeds of up to 350 km/h (220 mph) with engines limited in performance to a maximum of 18,000 revolutions per minute (RPM). The cars are capable of lateral acceleration in excess of 5 g in corners. The performance of the cars is very dependent on electronics -- although traction control and other driving aids have been banned since 2008 -- and on aerodynamics, suspension and tyres. The formula has had much evolution and change through the history of the sport.
Developing chart of F1 Car  Evolution of the F1 Car
While Europe is the sport's traditional base, and hosts about half of each year's races, the sport's scope has expanded significantly during recent years and an increasing number of Grands Prix are held on other continents. Formula One had a total global television audience of 527 million people during the course of the 2010 FIA Formula One World Championship.
Such racing began in 1906 and, in the second half of the 20th century, became the most popular type internationally. The Formula One Group is the legal holder of the commercial rights.With annual spending totalling billions of US dollars, Formula One's economic effect and creation of jobs is significant, and its financial and political battles are widely reported. Its high profile and popularity make it a merchandising environment, which results in great investments from sponsors and budgets in the hundreds of millions for the constructors. Since 2000 the sport's spiraling expenditures have forced several teams, including manufacturers' works teams, into bankruptcy. Others have been bought out by companies wanting to establish a presence within the sport, which strictly limits the number of participant teams.
More information refer the